Our First Play Test

Drum roll, please.  


We’ve officially conducted our first public play test of Folk Tales!  It’s pretty exciting.  People we don’t know actually played our game for the first time.  Not only that, we actually played the game with 4 separate people for the first time!  Until now, it had been the two of us playing the roles of two different players at a time.  This was challenging for a number of reasons, not the least of which is complexity.  Folk Tales has a quite a few rules and one of the things we were worried about was how fundamentally challenging it would be to have a handle on everything at the same time.


In nutshell, we were right and wrong.  It seemed like everyone took it pretty slow from the start, but as they continued to play, they picked it up.

The coolest thing about play testing was the fresh perspective we got from our testers.  People were interpreting cards in ways we hadn’t even imagined.  It was exactly what we needed.  We now know which cards need to be reworded, which cards are not really as useful as we thought, and which cards are just too powerful.  So it’s back to the lab for us.

Our next step is to fine tune the cards and do the same thing again as soon as possible.  We should be announcing some cool new stuff almost every week.  For example, in addition to this blog post, we’re going to attempt to begin a podcast!  Most of our ideas are only in the conception stage right now, but we’re working on shiny, new stuff every day.  

If you are interested in play testing the game with us, or you would like to know about our “Print and Play” beta test, a good way to get that information would be to subscribe to our updates.  All we need is your name and email and we’ll take care of the rest.  

Need another great reason to subscribe?  How about the fact that you won’t have to keep checking the site for updates like logos, art, and blogs.  We’ll send them to you!  It’s so convenient.  Wow!  

Thanks for reading everyone.  Stay safe out there. Good night and good luck.


Our First Design Journal

Welcome to the wonderful world of ClockWise Games!  This is our first ever blog post for our little indie gaming company.  The idea behind this is to bring you periodic updates on our progress creating games.  We’re hopefully going to be writing these fairly consistently, provided we aren’t too busy with designing or something like that.  But!  Before we get to all of the updating, let’s get you introduced to the team!

William Rouse III (Billy) – Billy hails from a small town in central Illinois.  When he’s not designing for ClockWise Games, he’s playing games or looking for the tastiest burger in the world.  He comes from a big family with lots of pets, despite really disliking most people and animals.  In his spare time, he is also an accomplished crafter of jewelry.

Corey Lang (Corey) – Corey is a man of many trades and projects.  Also from central Illinois, he met Billy through a mutual friend who happened to spotpass Billy one day.  Kind of weird how the universe works sometimes!  When he’s not designing for ClockWise Games, he’s playing guitar or kicking serious tail at Mario Kart Double Dash.


And that’s it!  It’s just the two of us right now.  So now that you know us, we’d love to hear from you!  Tell us about yourself in the comments and let us know how you heard about our project!

Now as for our progress on the first game, we are in the alpha testing stages of a game called Folk Tales.  It’s a pretty simple concept.  It’s a high fantasy card game where you and your party of friends are attempting to rid a town of pestering monsters.

You start the game by being dealt a race card and randomly selecting a class deck as well as a secret objective card.  These will dictate your play style for most of the game.  At the beginning of a round, you’re going to flip over your first boss and you and your group will attempt to vanquish the monster, but be wary.  Your cohorts may not have the ultimate goal of killing the monster.  They may be trying to kill you!

Hopefully that sounds pretty intriguing.  This is probably the longest one of these we’ll have for a while.  Mostly, we’ll be updating from our weekly meeting to flesh out small details.  Right now, we are working on fine tuning game mechanics and testing the small changes we seem to be making every day.


A couple last thoughts.

If you’re interested in learning about the progress of the game in this format, go ahead and subscribe to our blog so you can remain up to date and take advantage of any special way you can be a part of this process.

Speaking of special ways you can be a part of this, keep a look out for our kickstarter once we’ve reached that point in the planning process.  We are going to have cool opportunities like play-testing, cool swag, and maybe even special edition stuff (like designing your own boss set or having a Townsfolk named after you?).  Who knows?  Maybe you can even get a chance to play with us!  Some kind of board-game night?  We’re just thinking out loud, so maybe we’ll come up with some even cooler ideas.  Anyway, it would be great to hear from you guys.  Make sure to say “what’s up” in the comments.  Make good choices and have fun out there!